Legend Of Zelda Redesign: N.A.V.I. Concept

Final Render reworked after building a scale model in foamcore to test the ergonomics.

Final Render reworked after building a scale model in foamcore to test the ergonomics.

Also decided it would be wise to add what the device would look like when closed.

Also decided it would be wise to add what the device would look like when closed.

Took the chosen design and drew it 3/4 view with hologram active.

Took the chosen design and drew it 3/4 view with hologram active.

Color variations, on which the final (red) was chosen to be used in the final design.

Color variations, on which the final (red) was chosen to be used in the final design.

Ideation sketches based on the two chosen silhouettes, focusing on function and  components.

Ideation sketches based on the two chosen silhouettes, focusing on function and components.

Started the process with 20 silhouettes of the device in frontal view.

Started the process with 20 silhouettes of the device in frontal view.

N.A.V.I. redesign for my Legend of Zelda portfolio. Instead of a fairy she is a sophisticated smart device with a built in hologram. I was thinking that if this became a game (my redesign), this would be the hub for the player to access the map, inventory and even ask for help and lock on targets. An all in one device.